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AI Insights · Timothy · July 2022

Top 5 Dinosaur Games in New Zealand Q2 2022

Discover the performance trends of the top 5 dinosaur games on a unified platform in New Zealand during Q2 2022, including downloads, revenue, and active users.

Top 5 Dinosaur Games in New Zealand Q2 2022

In the second quarter of 2022, the top 5 dinosaur games in New Zealand showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game based on the data from Sensor Tower.

Merge & Fight - Dinosaur Game From HOMA GAMES, this game saw a fluctuation in weekly downloads, starting at around 2K in late March and tapering off to just over 1K by the end of June. The weekly revenue experienced a peak of $72 in early April, but generally remained below $60 for most of the quarter. Active users started at approximately 4K and gradually decreased to around 2.5K by the end of the period.

Jurassic World Alive This game by Jam City, Inc. maintained a steady weekly download rate, averaging around 400 downloads. Revenue peaked at $1.7K in late May, with consistent earnings around $800 to $1K for most weeks. Active users hovered around 900, reaching a high of 977 in early June before slightly declining towards the end of the quarter.

Jurassic World™: The Game Another title from Jam City, Inc., saw its weekly revenue hit a notable peak of $2.6K in mid-June, with a general upward trend throughout the quarter. Downloads were relatively stable, with a slight increase to over 500 in early June. Active users remained consistent, averaging around 1.3K, with a peak of 1.5K in early June.

Dinosaur Park—Jurassic Tycoon Released by Digital Things, this game showed promising growth in weekly revenue, starting at $136 in late May and climbing up to $542 by the end of June. Downloads showed an initial spike to over 1.2K in early June but stabilized around 700-800 for the rest of the period. Active users surged from 708 in late May to 1.6K in early June, maintaining a strong presence throughout the quarter.

Hyper Evolution SayGames LTD's title experienced a drop in weekly downloads from around 300 in late March to approximately 180 by the end of June. Revenue remained modest, peaking at $40 in late March and generally staying below $20. Active users saw a gradual decline from 2.1K to approximately 1.7K over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022